
In pve grps a lot pen is provided eg by the tank.

There are things that give you max pen, like onslaught or corrosive armor. With major and minor breach being about 9k and ppl stacking pen u can go easily 40k armor in pvp and do not waste something. Like others have said bosses have 18200 armor. 662 armor/662 penetration equals +/- 1% dmg. 50 wp or spell dmg is about 1% dmg (remind modifiers). Read a thread from 2017 that said in PVE shoot for 18500 pen.

Stay a while, see what it does over the the time you are in there against multiple players. Just because you struggle against one player does not mean your setup is bad. You will not be a world-beater, but it will keep you alive long enough to help you see what kind of damage you can inflict with each set.ĮDIT: One thing to remember, in PVP there are players who run super high armor and resistance builds, even in no CP, as well as players who run almost naked. Head into a no CP campaign and try out different damage/penetration sets. Grab one armor-heavy health set like Alessian Order, Fortified Brass, or Plague Doctor that gives you a constant resistance level so you are not insta-killed. Then grab a bunch of different sets, like Fury, Spriggans, Titanborn, Spell Strat, or anything that is either heavy damage, heavy penetration, or a balance of both. If you want to see how it plays out, set up a build with the skills you want to run in PVP. Finally, all of this depends on if you are running a CP campaign or no-CP campaign. Too little penetration and your damage can not overcome the target's armor and resistances. Too much penetration means you are taking resources out of damage.

This isn't like PVE where health, stamina/magicka, or penetration values are more defined.ĭamage and penetration are finite values. I'm only throwing those out there as examples as there are players who go far lower and way, way higher, like a gank build. It seems like 7,000-9,000 is a sweet spot. I have seen 5,000 for stamina builds and up to 18,000 for mag builds.
#CONAN EXILES ARMOR DAMAGE REDUCTION HOW TO#
Not at all qualified to offer any advice on PvP since all I know how to do in Cyrodiil is repair walls and For PVP you want only damage and penetration. I give achieving this higher priority than spell/weapon damage and crit%.

In my own case, I do a lot of solo group dungeon work so I look to carry around 13k pen, then augment it with my own major breach to bring the amount of resistance I can get through up to around 18k. How much beyond that depends on who you are fighting, who (if anyone) you are allied with and how much debuffing you can inflict on your foe. In summary, for PvE, you want at least 9k actual pen. It is not unusual in a decent group of 4 for the tank + healer to debuff the boss about 9k - so you would only need about 9k of your own pen. Major breach, for example debuffs its target by over 5k for all allies who are attacking it. If you are doing the same fight with others, any debuffs they apply also help you. So if you are solo and fighting a group dungeon boss you want your pen + debuffing to reach about 18k. If you fight with others, their debuffs help you. Getting through a foe's damage resistance comes from penetration and debuffs. Overland you want to be able to cut through about 9k damage resistance.
